Tutorials, extensions, and source files for ActionScript, Flash, and other Adobe products.


Thank you survey filler-outers

Posted January 04, 2007 by senocular

I just wanted to extend my thanks to those of you who participated in the MAX 2006 surveys, or really any kind of surveys for presenters and/or other things of the like. As a presenter, they mean a lot and help me better myself for the next time around. One of these days I will learn to talk a little slower :)

Vector path rendering in Fireworks

Posted December 08, 2006 by senocular

Vector path rendering in Fireworks is an Adobe TechNote on how lines are rendered within Adobe Fireworks. I can pretty much guarantee you that there is more to it than meets the eye and there are some things covered in that TechNote that you are not aware of. If you're a heavy user of Fireworks, you've probably run into some of the issues/behaviors mentioned. The more you understand them the better equipped you will be to deal with them and have Fireworks create the imagery you need it to.

Path Class Update

Posted October 27, 2006 by senocular

I was informed of a bug in the Path classes (AS2, AS3) that should now be fixed. It dealt with the pointAt method returning incorrect (linear) values for some curves. If anyone has any further problems, let me know.

Post-MAX Goodness

Posted October 27, 2006 by senocular

So MAX is over and I'm back home and back in my normal everyday routine. I think my MAX sessions went pretty well, considering, and I definitely had a blast in Vegas. Probably best of all, I got to put some faces to names and met a bunch of people I've only previously known through email and forums, etc.

Oh, and a big thank you to everyone who helped me make it back up to my hotel room Monday night.

When import Does More Than Just Shorten Class References in AS2

Posted October 21, 2006 by senocular

The import statement in ActionScript 2 typically serves only as a name shortener for fully qualified class names. In other words, it allows you to reference a class using just the name of the class rather than the class name along with the package path (assuming the class belongs in a package).

Little do many people know, import also has another handy use. Using import, you are able to override classes contained within pre-compiled components with your own.

Two Small AS3 Projects Plus Source

Posted October 14, 2006 by senocular

I created these two ActionScript 3.0 projects for casual contests right around the release of the Flash 9 Alpha (though they were made using the command line compiler) and had hoped to go back to them to clean them up for a release to the public. Of course, that has not and probably will not happen so I'll just release them now as is before I forget about them completely.

The first project is an XML-based image viewer. The other is a predator-prey simulation.

My MAX 2006 Sessions

Posted October 13, 2006 by senocular

I will be presenting at 2 MAX sessions this year... well, one session, two different times. The session? Rapid Prototyping with Fireworks.

ZenDoc AS Documentation Tool 1.5.0

Posted October 12, 2006 by senocular

A new release of ZenDoc is available, ZenDoc 1.5.0 (beta). New features include:
  • support for ActionScript 3.0
  • bug fixes to the web interface
  • URL options for AS and template files for External Files
  • the ability to combine getter and setter methods into one definition

The project also now has its own domain, www.zendoc.org with the online version of the tool itself available at www.zendoc.org/zendoc/. Updates to that are coming soon, as well as updated templates which should be part of the final 1.5.0 release.

100 ActionScript 3 Tips

Posted September 26, 2006 by senocular

The ActionScript 3 Tip of the Day thread has just made it to 100 tips. Topics include: event handling, stage access, MXMLC metadata tags, XML and E4X, Flash 9 (alpha), and many more.

After this 100th tip, I'll no longer be adding to the list daily, but still plan to add more from time to time.

AS3: Transform Tool Updated

Posted September 24, 2006 by senocular

Looks like I jumped the gun on my Transform Tool. and it wasn't as complete as I had first thought. What happened was I was testing in Flash 9 Alpha with strict mode disabled. This let the the project and the classes compile and work despite some descrepencies in the code. Trying to publish from Flash with strict mode enabled spit out a bunch of errors. They should be fixed now (thanks to yuni for pointing this out).